Background is the background on which the world is rendered.
The idea is that you give a bitmap and the engine automatically
deals with it. For example when you turn around the engine shift the background
image so it is not noticeable that it isnt part of the world.
The engine also sees to it that you can turn 360 degrees without
seeing the background edges ...
1. STATE_background_is_background
2. STATE_background_get_handle 3. STATE_background_get_first_background 4. STATE_background_get_next 5. STATE_background_create 6. STATE_background_set_name 7. STATE_background_get_name 8. STATE_background_set_distance 9. STATE_background_get_distance 10. STATE_background_set_bottom 11. STATE_background_get_bottom 12. STATE_background_set_bottom_intensity 13. STATE_background_get_bottom_intensity 14. STATE_background_set_intensity_step 15. STATE_background_get_intensity_step 16. STATE_background_delete 17. STATE_background_delete_all 18. STATE_background_use 19. STATE_background_get_current_background 20. STATE_background_set_save_flag 21. STATE_background_get_save_flag 22. STATE_background_set_bitmap 23. STATE_background_get_bitmap 24. STATE_background_get_bitmap_name
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