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This function, together with STATE_3D_animation_get_next()
are used for going over all the defined 3D animations
Example
for(DWORD anim3d=STATE_3D_animation_get_first(); anim3d!=NULL; anim3d=STATE_3D_animation_get_next(anim3d) {
Write here the code to do for each anim3d
}
Note that the function STATE_3D_animation_create() adds a new anim3d
to top of the queue. So STATE_3D_animation_get_first()
will always return the last anim3d that was created.
The same rule is for all STATE_xxxx_get_first() functions.
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