STATE_object_convert_point_to_world_space

 

 



  Converts a point in object space to a point in world space.
   Returns OK or VR_ERROR if failed
  Here are some examples:
   The location of the object (world space) will always translate to (0,0,0) in object space
   (-1,0,0) in object space is one unit in front of the object this is equal to
   the object location plus the object direction (a unit vector) in object space.
   (1,0,0) in object space is one unit in the back of the object
   (0,1,0) in object space is always one unit to the right of the object.
   (0,-1,0) in object space is always one unit to the left of the object.
   (0,0,1) in object space is always one unit up above the object.
  See also STATE_object_convert_point_to_object_space()

 

 

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