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Usually when we build a world (using STATE World Builder for example)
we have many models which we want them to be disabled when the world
is loaded (in viewer mode) . For example, we could have few models of a bird that
are interchanged to form a 3D animation. If the movement is composed of
3 models, then two of them will always be disabled, and one will be enabled.
Using this function you can decide who is going to be loaded as disabled and
who as an enabled object.
Note that this function is only relevant to groups that were set as dynamic
( using STATE_group_set_dynamic() ).
The default is NO
See also STATE_object_disable()
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