STATE_object_set_elasticity

 

 


  This number is used when the object hits a polygon. 
  A value of one will make the new speed (after collision)
  equal to the old speed (effects only the absolute speed value and not the direction)
  a value of 0.5 will cut speed by half. 
  We can also give values greater than one.
  For example a value of 2 will make the new speed twice as big
  as before the collision.

 

 

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