API Functions

 

 


  This API deals with 3D animation sequence (mesh morphing)
   Each 3D animation is built from many 3D frames. The 3D frames are divided
   into separate 3D sequences. For example there could be a "walking sequence"
   which is made of several frames that animate a full walking cycle.
  See also the STATE_3D_animation API,
   STATE_object_set_3D_sequence(), STATE_object_get_3D_sequence()
   STATE_object_replace_3D_sequence_when_finished(), STATE_object_create_from_file()

   

1. STATE_3D_sequence_get_first

2. STATE_3D_sequence_get_next

3. STATE_3D_sequence_get_using_name

4. STATE_3D_sequence_get_name

5. STATE_3D_sequence_delete_all

6. STATE_3D_sequence_delete

7. STATE_3D_sequence_is_3D_sequence

8. STATE_3D_sequence_set_speed

9. STATE_3D_sequence_get_speed

10. STATE_3D_sequence_get_number_of_frames

11. STATE_3D_sequence_get_frame_duration

12. STATE_3D_sequence_set_frame_duration

13. STATE_3D_sequence_is_cyclic

14. STATE_3D_sequence_set_cyclic

15. STATE_3D_sequence_set_current_frame

16. STATE_3D_sequence_get_current_frame

17. STATE_3D_sequence_pause

18. STATE_3D_sequence_play

19. STATE_3D_sequence_is_paused

20. STATE_3D_sequence_backwards_play

21. STATE_3D_sequence_is_backwards

22. STATE_3D_sequence_get_number_of_laps

23. STATE_3D_sequence_duplicate

 

 

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