API Functions

 

 


   Background is the background on which the world is rendered.
   The idea is that you give a bitmap and the engine automatically 
   deals with it. For example when you turn around the engine shift the background
   image so it is not noticeable that it isnt part of the world.
   The engine also sees to it that you can turn 360 degrees without
   seeing the background edges ...
 
   

1. STATE_background_is_background

2. STATE_background_get_handle

3. STATE_background_get_first_background

4. STATE_background_get_next

5. STATE_background_create

6. STATE_background_set_name

7. STATE_background_get_name

8. STATE_background_set_distance

9. STATE_background_get_distance

10. STATE_background_set_bottom

11. STATE_background_get_bottom

12. STATE_background_set_bottom_intensity

13. STATE_background_get_bottom_intensity

14. STATE_background_set_intensity_step

15. STATE_background_get_intensity_step

16. STATE_background_delete

17. STATE_background_delete_all

18. STATE_background_use

19. STATE_background_get_current_background

20. STATE_background_set_save_flag

21. STATE_background_get_save_flag

22. STATE_background_set_bitmap

23. STATE_background_get_bitmap

24. STATE_background_get_bitmap_name

 

 

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