STATE_polygon_set_second_bitmap

 

 



   Sets the second bitmap of the polygon. When rendering, the second
   bitmap will be blended into the first one.
   When the first bitmap is not used (for example after calling
   STATE_polygon_set_color_fill() ) then also the second bitmap wont be used.
   See also STATE_polygon_create_lightmap()
   returns OK or VR_ERROR

 

 

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