STATE_multiplayer_close

 

 



   Call this function to terminate the session.
   If your computer is hosting the session (See STATE_multiplayer_connect() )
   then calling this function will end the session completely. 
   If you have joined a session running on a remote computer then calling this function
   will disconnect your computer from the session. All the other users \ computers
   can continue their session. When closing the engine, this function is automatically called,
   so you don't need to call it unless you need to manually disconnect before closing the engine.

 

 

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