STATE_track_save_to_file

 

 


   *** Not a very useful function.
   Save the tracks into the given file name.
   Note that STATE_engine_save_world() will save the wholw world including the tracks
   STATE_track_save_file() is useful for the cases where you only want to save the tracks
   and you don't want to call STATE_track_save_file() which could take several minutes
   The tracks saved with STATE_track_save_file() could later be loaded using
   STATE_track_load_from_file()
  
  	Parameters:
  		file_name: 
  			file name defining where you want the tracks to be saved.
  			examples "C:\\my_tracks\\tracks_file.wld", "my_folder\\tracks.txt"
  			
  		save_all_flag:
  			YES or NO. if YES then all the tracks will be saved.
  			If NO then only the tracks that their save_flag is set 
  			will be saved. See also: STATE_track_set_save_flag()
  
  	See also: STATE_track_load_from_file();

 

 

Go to page 1      Select API

 

Copyright © 2007 3DSTATE Corporation. www.3dstate.com