STATE_object_replace_animation

 

 


   Returns OK or VR_ERROR
   Exactly like STATE_object_replace_animation_using_names() only that instead of getting the names of the animation
   it receives the handles (faster)
   For more details see STATE_object_replace_animation_using_names()
   Arguments:
  		object_handle  
  			The object handle.
  		old_animation_handle
  			The handle to the animation to be replaced.
  		new_animation_handle
  			The handle to the animation to to be set instead of old_animation_name.
  
  

 

 

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