STATE_sound_get_handle_using_entity

 

 


  Returns the sound that is attached to the given entity. entity_handle
  can be a handle to one of the three: polygon handle, object handle or group handle.
  If no sound is attached to the given entity it will return NULL.
   Example:
   sound_handle=STATE_sound_get_handle_using_entity(my_object);

 

 

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