STATE_utilities_save_screenshot

 

 


  Saves the content of the given window as a bitmap on the disk
   Returns OK or VR_ERROR
   One shouldn't use this function when using the 3D card to render.
   Instead use this combination.
  		HBITMAP hbm=STATE_engine_render_on_bitmap(your_window_or_null, your_camera_or_null);
  		STATE_utilities_save_bitmap(hbm, "d:\\screenshots\\shot.bmp");
  
   Example:
   
  		HWND hwnd=STATE_engine_get_default_rendering_window_hwnd()
  		STATE_utilities_save_screenshot(hwnd, "d:\\my_screenshots\\flight_sim1.bmp");
  
   Note that the above example is the same as writing STATE_utilities_save_screenshot(NULL, "d:\\my_screenshots\\flight_sim1.bmp");
  

 

 

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