STATE_3D_animation_get_frame_name

 

 


  Note that when the different sequences are built (when STATE_3D_animation_finished_editing() is called)
  they are built according to the frames names. for example if we have 6 frames with the names
   walk1, walk2, walk3, run1, run2, run3
  then the engine will build 2 squences with the name Walk and Run.
  By setting the frames name you control later the names and number of the sequences.

 

 

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