STATE_multiplayer_message_read_buffer

 

 


  Returns a pointer into the internal buffer that stores the message.
  This function can not be used to process system messages. To read system messages
   use STATE_multiplayer_message_system_read() instead.
  
   Example:
  		char sender_name[256];
  		double *opponent_location;
  		int result=STATE_multiplayer_message_get(sender_name);
  		if(result==STATE_MULTIPLAYER_USER_MESSAGE) {
  			opponent_location=STATE_multiplayer_message_read_buffer();
  			  process his location here...
  		}

 

 

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