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Function level of importance = low.
Use this function to fine tune the way mipmaps work
If this function is not use the 3D Engine will automatically decide wich mipmap level of the bitmap to use
according to the distance between the surface containing the bitmap and the viewer (the camera)
Sometimes the 3D engine is too quick in using lower resolution mipmap level in these cases one can use this function.
Parameters:
bias_level:
mipmap bias level (0,1,2 ... )
primary_or_secondary_texture:
0 for primary texture. 1 for secondary texture.
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