The function in this API have nothing to do with
3DSTATE Engine ! You can think of them as an extension to the
WIN32 API.
They are here because they are useful in many applications especially
applications that use lots of graphics.
1. STATE_utilities_get_keyboard_key_state
2. STATE_utilities_file_to_memory 3. STATE_utilities_free_file_memory 4. STATE_utilities_get_file_names 5. STATE_utilities_paste_resource_bitmap 6. STATE_utilities_paste_bitmap 7. STATE_utilities_copy_bitmap_on_dc 8. STATE_utilities_load_bitmap_from_file 9. STATE_utilities_save_bitmap 10. STATE_utilities_save_bitmap24 11. STATE_utilities_resample_bitmap 12. STATE_utilities_jpg2bmp 13. STATE_utilities_bmp2jpg 14. STATE_utilities_convert_3d_formats 15. STATE_utilities_rgb16_to_rgb24 16. STATE_utilities_is_windows98_or_later 17. STATE_utilities_save_screenshot 18. STATE_utilities_test_address 19. STATE_utilities_test_string 20. STATE_utilities_test_LPSTR 21. STATE_utilities_test_LPCSTR 22. STATE_utilities_test_PDWORD 23. STATE_utilities_test_2PDWORD 24. STATE_utilities_cut_image 25. STATE_utilities_allocate_memory 26. STATE_utilities_free_memory
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