|
This function returns an array with the handle to all the
bitmaps.
bitmaps_array[] is an array of DWORD. This array will be filled with handles to
all the bitmaps of the animation.
NOTE: you must allocate memory for the array before calling this function
Example:
int num_of_bitmaps=STATE_animation_get_number_of_bitmaps(animation_handle);
allocating mem using new or malloc etc ...
DWORD *bitmaps_array=(DWORD *)malloc(num_of_bitmaps*sizeof(DWORD));
STATE_animation_get_all_bitmaps(animation_handle, bitmaps_array);
Note that if a certain bitmaps is used twice by the animation, than its handle will
appear twice in the bitmaps_array.
handles
|