STATE_sound_get_next

 

 



  Using this function togwether with STATE_sound_get_next()
  makes it possible to go all over the sounds that were loaded into the engine.
   Example:
  	for(DWORD sound=STATE_sound_get_first() ; sound!=NULL; sound=STATE_sound_get_next(sound) ) {
  		  do something for each sound
  	}

 

 

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