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The return value is The name of the bitmap without the extension
the bitmap_name is the name+path relative to the path given in STATE_engine_load_world()
If a bitmap exists in the world file
but the engine couldnt find the bitmap file than it will still return its name.
This is used when loading a world from the Internet, at first only the world is loaded
and then we start streaming the bitmaps. We use this function to get the bitmap file name.
If you want to check if the bitmap is in used then use STATE_animation_get_handle()
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