new_sequence3d_handle is the handle to the sequence that we want to play when the current sequence
reaches its last frame.
arguments:
transition_period
The engine is going to interpolate between the old and the new animation and thus create a smooth animation
The duration of this transition period is given by the argument transition_period
If this value is 0 then the switch to the new sequence will happen immediately
transition_period is in mili seconds.
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