STATE_object_replace_3D_sequence_when_finished

 

 



  new_sequence3d_handle is the handle to the sequence that we want to play when the current sequence
  reaches its last frame.
   arguments:
   transition_period	
  		The engine is going to interpolate between the old and the new animation and thus create a smooth animation
  		The duration of this transition period is given by the argument transition_period
  		If this value is 0 then the switch to the new sequence will happen immediately
  		transition_period is in mili seconds.

 

 

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