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When the engine detects an error it makes a beep using the PC loudspeaker
and writes some words about it to the 3DSTATE.log file (and a less detailed description to error.log)
Usually you should take care of all the errors and the warnings if
you didnt, you can use this function to shut down the noise from the speaker.
Note that the error messages will still be outputted to the 3DSTATE.log and the error.log files
The default value is ON
Example: STATE_engine_set_speaker_mode(OFF);
See also: STATE_engine_set_error_reporting_mode()
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