This API controls general function of the engine such as loading and saving worlds, atmospheric effect etc ...
1. STATE_engine_render
2. STATE_engine_load_world 3. STATE_engine_add_world 4. STATE_engine_add_world_with_settings 5. STATE_engine_is_engine_empty 6. STATE_engine_set_editor_mode 7. STATE_engine_set_viewer_mode 8. STATE_engine_is_editor_mode 9. STATE_engine_hide_log_window 10. STATE_engine_set_log_window_visible 11. STATE_engine_is_log_window_visible 12. STATE_engine_get_log_window_progress 13. STATE_engine_get_log_window_target 14. STATE_engine_set_log_window_progress 15. STATE_engine_set_log_window_progress_text 16. STATE_engine_set_log_window_target 17. STATE_engine_log_window_minimize 18. STATE_engine_log_window_output 19. STATE_engine_log_window_set_text 20. STATE_engine_log_window_set_title 21. STATE_engine_log_window_get_hwnd 22. STATE_engine_clear_STATE_log_files 23. STATE_engine_write_to_log_file 24. STATE_engine_mark_polygon_at_point 25. STATE_engine_2D_point_to_3D 26. STATE_engine_2D_point_to_3D_point_on_sphere 27. STATE_engine_2D_point_to_3D_point_on_plane 28. STATE_engine_3D_point_to_2D 29. STATE_engine_set_color_fill_rendering_mode 30. STATE_engine_set_wire_frame_rendering_mode 31. STATE_engine_set_normal_rendering_mode 32. STATE_engine_toggle_rendering_mode 33. STATE_engine_toggle_wire_frame_flag 34. STATE_engine_set_default_brightness 35. STATE_engine_increase_brightness 36. STATE_engine_decrease_brightness 37. STATE_engine_set_brightness 38. STATE_engine_get_brightness 39. STATE_engine_increase_atmospheric_effect_intensity 40. STATE_engine_decrease_atmospheric_effect_intensity 41. STATE_engine_set_default_atmospheric_effect_intensity 42. STATE_engine_get_atmospheric_effect_intensity 43. STATE_engine_set_atmospheric_effect_intensity 44. STATE_engine_toggle_atmospheric_effect 45. STATE_engine_set_atmospheric_effect 46. STATE_engine_get_atmospheric_effect 47. STATE_engine_set_background_color 48. STATE_engine_get_background_color 49. STATE_engine_toggle_automatic_perspective_correction 50. STATE_engine_toggle_perspective_correction_accuracy 51. STATE_engine_set_default_far_objects_color_accuracy 52. STATE_engine_increase_far_objects_color_accuracy 53. STATE_engine_decrease_far_objects_color_accuracy 54. STATE_engine_get_far_objects_color_accuracy 55. STATE_engine_set_far_objects_color_accuracy 56. STATE_engine_set_default_culling_depth 57. STATE_engine_increase_culling_depth 58. STATE_engine_decrease_culling_depth 59. STATE_engine_get_culling_depth 60. STATE_engine_set_culling_depth 61. STATE_engine_is_movement_possible 62. STATE_engine_ignore_back_faced_polygons_for_collision_detection 63. STATE_engine_ignore_dynamic_objects_for_collision_detection 64. STATE_engine_is_movement_possible_camera_space 65. STATE_engine_get_number_of_collisions 66. STATE_engine_get_object_at_point_2D 67. STATE_engine_get_polygon_at_point_2D 68. STATE_engine_get_default_rendering_window_hwnd 69. STATE_engine_maximize_default_rendering_window 70. STATE_engine_minimize_default_rendering_window 71. STATE_engine_set_default_rendering_window_title 72. STATE_engine_set_default_rendering_window_size 73. STATE_engine_reduce_polygons_count 74. STATE_engine_add_polygon 75. STATE_engine_save 76. STATE_engine_save_in_directx_format 77. STATE_engine_copy_image_from_dc_to_screen 78. STATE_engine_bitblt 79. STATE_engine_render_on_bitmap 80. STATE_engine_render_on_dc 81. STATE_engine_3D_edge_to_2D 82. STATE_engine_clip_edge 83. STATE_engine_set_group_to_render 84. STATE_engine_set_object_to_render 85. STATE_engine_get_rendered_object 86. STATE_engine_get_number_of_loaded_bitmaps 87. STATE_engine_unload_unused_bitmaps 88. STATE_engine_unload_all_bitmaps 89. STATE_engine_translate_movement_on_screen_to_movement_in_world 90. STATE_engine_translate_movement_on_screen_to_world 91. STATE_engine_advance_objects_automatically 92. STATE_engine_advance_cameras_automatically 93. STATE_engine_use_zbuffer 94. STATE_engine_is_zbuffer 95. STATE_engine_get_supported_formats_extensions_array 96. STATE_engine_get_supported_formats_names_array 97. STATE_engine_set_perspective_correction_accuracy 98. STATE_engine_get_perspective_correction_accuracy 99. STATE_engine_get_average_program_cycle_time 100. STATE_engine_get_last_program_cycle_time 101. STATE_engine_get_last_render_execution_time 102. STATE_engine_get_average_render_execution_time 103. STATE_engine_check_3d_hardware_support 104. STATE_engine_create_terrain_from_bitmap 105. STATE_engine_create_terrain2 106. STATE_engine_get_last_error 107. STATE_engine_get_computer_speed_factor 108. STATE_engine_set_speaker_mode 109. STATE_engine_set_error_reporting_mode 110. STATE_engine_create_shadow 111. STATE_engine_create_dynamic_shadow 112. STATE_engine_delete_dynamic_shadows 113. STATE_engine_set_maximum_rendering_time 114. STATE_engine_get_maximum_rendering_time 115. STATE_engine_set_minimum_rendering_time 116. STATE_engine_get_minimum_rendering_time 117. STATE_engine_set_thread_priority 118. STATE_engine_close 119. STATE_engine_get_logo 120. STATE_engine_show_frames_per_second_rate 121. STATE_engine_render_on_top_of_previous_rendering 122. STATE_engine_set_bsp_precision 123. STATE_engine_get_bsp_precision 124. STATE_engine_create_speed_database 125. STATE_engine_set_patches_offset 126. STATE_engine_get_patches_offset 127. STATE_engine_reduce_number_of_bitmaps 128. STATE_engine_set_stereoscopic_mode 129. STATE_engine_get_stereoscopic_mode_name 130. STATE_engine_switch_stereoscopic_mode 131. STATE_engine_get_stereoscopic_mode 132. STATE_engine_add_layer 133. STATE_engine_set_max_num_of_points_per_polygon 134. STATE_engine_get_max_num_of_points_per_polygon 135. STATE_engine_get_rendering_window_width 136. STATE_engine_get_rendering_window_height 137. STATE_engine_using_skybox 138. STATE_engine_set_bitmaps_folder 139. STATE_engine_get_bitmaps_folder 140. STATE_engine_set_coordinates_auto_correct_mode 141. STATE_engine_write_error_messages_to_the_screen 142. STATE_engine_set_fog 143. STATE_engine_get_fog_parameters
|