STATE_engine_set_default_culling_depth

 

 


   Obsolete. Not used anymore
  The engine can ignore polygons that are far away in order to speed up rendering.
  For example if our character in a game enters a building we could use
  this function to tell the engine that it doesnt have to work on far polygons
  that are outside the building ...
  When using fog the engine automatically ignores polygon that are totaly inside the
  fog.

 

 

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