STATE_object_make_non_collisional

 

 


   Ignore this object for collision detection 
   purposes. This means that when other object will call STATE_object_is_movement_possible()
   ( or STATE_engine_is_movement_possible() ) they would never get collision with
   this object. This function is useful for object like clouds, smoke, grass etc ...
   The default is that all the objects are collisional

 

 

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