This function must be called before your program exits.
Not calling this function at the end of your program might
cause your program not to exit cleanly (Crashing at the end)
This function should not be called from inside a destructor
No function can be called after calling STATE_engine_close()
NOTE ! This function should only be called before exiting your program !!!
No function can be called after calling STATE_engine_close() !!!
To close one world and load a different world simply call STATE_engine_load_world()
This will automatically unload the previous world.
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