STATE_group_set_static

 

 


   The static/dynamic properties are relevant when we will load the world
   in viewer mode. Only objects that are declared dynamic (not static) in
   editor mode will be able to move (using the object API)
   see also STATE_group_is_static(), STATE_group_set_dynamic()

 

 

Go to page 1      Select API

 

Copyright © 2007 3DSTATE Corporation. www.3dstate.com