STATE sound engine is built using parts of FMod library. If This API is used for commercial
purposes then you must get a propre license from FMod. A ccording to FMod web-site
as long as you dont genrate any revenues from their model you dont have to purchase a license.
For updated information regarding the terms of use of the FMod library please contact www.fmod.org
In the future we will replace the FMod library with our own library.
In order to be able to use the sound API you must do the following:
1) Add the fmod lib to your project. (For example users of Visual C should add the fmodvc.lib)
2) Make sure to put the fmod.dll in the same directory as your executable.
1. STATE_sound_load
2. STATE_sound_play 3. STATE_sound_attach 4. STATE_sound_play_all_sounds 5. STATE_sound_stop 6. STATE_sound_stop_all_sounds 7. STATE_sound_get_first 8. STATE_sound_set_distance_reach 9. STATE_sound_get_next 10. STATE_sound_set_volume 11. STATE_sound_set_volume_realtime 12. STATE_sound_get_volume 13. STATE_sound_set_frequency 14. STATE_sound_get_frequency 15. STATE_sound_is_sound_playing 16. STATE_sound_set_sound_name 17. STATE_sound_get_sound_name 18. STATE_sound_get_handle_using_name 19. STATE_sound_get_handle_using_entity 20. STATE_sound_set_pause_mode 21. STATE_sound_CD_play 22. STATE_sound_CD_stop 23. STATE_sound_CD_get_track 24. STATE_sound_CD_get_num_of_tracks 25. STATE_sound_CD_set_pause_mode 26. STATE_sound_CD_eject
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