STATE_object_reset_distance_counter

 

 


  When the engine moves dynamic objects according to their chase type it also monitor
  the distance that these object have passed. Calling this function will reset this counter.
  Please note that the counter is not updated when calling functions such as
  STATE_object_set_location() , STATE_object_move(). The counter is only updated when
  the object is automatically moved by the engine according to its chase type.

 

 

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