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*** quite important
Use this function before calling STATE_object_create_from_file()
in order to set a different bitmap folder than the default.
If this function is not called the engine will look for the bitmaps
in the folder specify by STATE_engine_load_world(), in the current directory
and in the Bitmaps directory if exists. In short, you will need to use this functin
only if the engine doesn't succeed in finding the object bitmaps.
Note that instead of using this function one can use STATE_object_create_from_file2()
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