A new player has been created in the session
#define STATE_CREATEPLAYER 0x0003
A player has been deleted from the session
#define STATE_DESTROYPLAYER 0x0005
The player has lost its connection with all the
other players in the session.
#define STATE_SESSIONLOST 0x0031
#define THERE_ARE_NO_MESSAGES NO
When receiving a system message (i.e. STATE_multiplayer_message_get() returns
STATE_MULTIPLAYER_SYSTEM_MESSAGE ) use this function to
understand the type of the system message received.
This function returns a constant that can be one of the following:
STATE_CREATEPLAYER
A new player has joined the session
STATE_DESTROYPLAYER
A player has left the session
STATE_SESSIONLOST
Our computer has lost its connection with all the
other players in the session.
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