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Returns a handle to the object first polygon
Used in conjunction with STATE_object_get_next_polygon()
to traverse all the object polygons
example:
for(DWORD poly=STATE_object_get_first_polygon(obj); poly!=NULL; poly=STATE_object_get_next_polygon(obj, poly))
{
do something with the polygon. For rxsmple lets check its name
char *name=STATE_polygon_get_name(poly);
...
}
Note that this 2 functions wont work if the flag CREATE_BSP_FOR_DYNAMIC_OBJECTS
is given when calling STATE_engine_load_world() (you will probably never use this flag ...)
In this rare case use the function STATE_object_get_all_polygons() instead
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