STATE_group_set_rotate_reference_point

 

 


   A NULL group_handle will get the rotation reference point of the whole world
   This is the point that all the rotations will use as the center of rotation
   see also STATE_object_set_rotation_center()

 

 

Go to page 1      Select API

 

Copyright © 2007 3DSTATE Corporation. www.3dstate.com