STATE_multiplayer_message_system_read

 

 



   A new player has been created in the session
#define STATE_CREATEPLAYER   0x0003  

  A player has been deleted from the session
#define STATE_DESTROYPLAYER  0x0005  

   The player has lost its connection with all the
   other players in the session.
#define STATE_SESSIONLOST           0x0031

#define THERE_ARE_NO_MESSAGES	NO

  When receiving a system message (i.e. STATE_multiplayer_message_get() returns
  STATE_MULTIPLAYER_SYSTEM_MESSAGE ) use this function to
  understand the type of the system message received.
  This function returns a constant that can be one of the following:
  
   STATE_CREATEPLAYER 
  			A new player has joined the session
  
   STATE_DESTROYPLAYER 
  			A player has left the session
  
  STATE_SESSIONLOST 
  			Our computer has lost its connection with all the
  			other players in the session.
  

 

 

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