STATE_engine_add_polygon

 

 


   Add a polygon to the world. A polygon can be created and manipulated
   but it is not drawn until this function (or STATE_object_add_polygon() ) is called.
  
   This function also calls STATE_polygon_is_valid() to check the validity of the added polygon.
   If STATE_polygon_is_valid() returns NO (not valid) it will try to
   fix the polygon. If the attempt to fix the polygon will fail the
   function will return VR_ERROR.
  
   This function works only in EDITOR_MODE.
   To add a polygon in Viewer Mode (The default mode) use the
   function STATE_object_add_polygon(). 
   In viewer mode it is only possible to add polygons to the dynamic part of the world
   using STATE_object_add_polygon().
  
   Returns OK or VR_ERROR.

 

 

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