Sets a minimum time for each render. If STATE_engine_render() take less time
than the specified time then the engine will wait (Doing Sleep() ) till it reaches the given
duration.
Why should you use this function ? Sometimes when you get to the end of your world
The engine has only few polygons to render in this case it can get to 1000 frames per seconds and more !!!
If you are moving a car by X units every render then your car is going to become
a rocket when you reach the end of the world ...
The default is 2. This permits a maximum of 500 frames per seconds
Note also the function STATE_engine_get_computer_speed_factor()
Example: STATE_engine_set_minimum_rendering_time(0);
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