STATE_object_create

 

 


   *** Very useful
  
   Creates an empty object and returns its handle.
   The object is automatically added to the engine
  
   Using this function together with STATE_object_add_polygon()
   makes it possible to create objects in real-time. These two functions also makes it possible
   to do most of EDITOR Mode tasks in viewer mode.
  
   Parameters:
     object_name: Give the created object a nmae
  
   Example:
  		DWORD obj=STATE_object_create("my_object");
  
   See also: STATE_object_add_polygon()
  

 

 

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