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Returns the number of bitmaps in the animation.
On Error returns 0
Example: Say we have an animation of a runner. The animation is combined
from 5 bitmaps series, the runner from the front,45 degrees, side, 135 degrees, and from the back
(look how it is defined in the wld file, FRONT, FRONT_SIDED, SIDE, BACK).
Every series must contain the same number of bitmaps.
calling this function will return the number of bitmap in each series multiply by the number
of series.
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