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The output format is determined according to the extension of the output file
The same with the input file format.
example STATE_utilities_convert_3d_formats("test.x", "test.mft", "", SAVE_BITMP_AS_JPG);
Note that this function just do STATE_engine_load_world() and STATE_engine_save()
and that means that any world that is currently in the engine will be unloaded
and the input_file_name world will be.
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