STATE_3D_sequence_duplicate

 

 


  This function is very useful and is often used
   together with STATE_object_set_3D_sequence()
  This function creates a copy of the given sequence and add it
  to the 3D_sequence list of the given 3D_animation. 
  Usually the given animation3D_handle is the 3D animation that
   sequence_to_duplicate belongs too.
   Using this function we can create for each object
   its own copy of the 3D_sequence thus when we will change the sequence
   properties it will effect only this object.
   name is the name to be given to the duplicated copy.
  Return value: The function returns a handle to the new sequence that was created.
  See also STATE_object_set_3D_sequence() (very recommended)
   Example:
   STATE_3D_sequence_duplicate(robot_animation, walk_sequence,"robot1_walk");

 

 

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