STATE_animation_set_save_flag

 

 



   sending YES will write the given animation to file after call to STATE_engine_save() with SAVE_ONLY_WHATS_NEEDED 
   Note that if STATE_engine_save() is called without SAVE_ONLY_WHATS_NEEDED, all the animations will be saved
   Note ! If the animation is used directly by one of the polygons
   in the saved group it will be saved no matter how the save_flag is set !
   The need for this function is because though the engine can figure out itself
   what animations are needed to the saved group it doesn't know what animation will
   be needed in run time. Using this flag one can determine the animation resources
   to use in run-time.

 

 

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