The bitmap cords of the target poly are set so they match the source_poly bitmap cords
If the polys are adjacent calling this function would make the move from
polygon to another smooth on the connection. If the polys are not on the same
plane then the connection line will be smooth but the bitmap density would be
different.
returns OK unless an error occurred (like a polygon with 2 points was received etc ...)
returns VR_ERROR in case of error.
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